![]() ![]() The 3DO-version is a full talkie, and instead of the painted portraits video-actors are shown. Voice-overs are included in the intro, the cut scene at St Pancras Station and the last scene. That's pretty much beyond the scope of a simple GSOC task, since it'd likely end up being an extended laborious task. The MS-DOS Disk version and CD-Rom version of The Lost Files of Sherlock Holmes are exactly the same. It really needs a developer with a copy of the game to spent some serious time experimenting with the data, and figuring out how the original did things. ![]() That's why you'll see bunches of warnings when running the code, and various other glitches like the poorly drawn font, conversation dialogs in the wrong place, and so on. So all the support for it so far has been guesswork. Unlike the PC version of the game which we had source for, implementing support for the 3DO version was mostly guesswork and luck that the game used some standard 3DO specific video/image formats. I've committed them in, so you'll at least be able to get at least as far as leaving Baker st.īeyond that though, I don't really have any time further to work on it right now. Well, seeing this post reminded me that I'd been meaning to fix the problems the surface changeover had introduced for some time, so I spent a couple of hours to fix the transparency problem, the conversation/talking videos, and the display of the map. The brother of Sherlock Holmes, Mycroft, is caught in an explosion when his club, the Diogenes, is blown up. Is there any chance this version will be supported by ScummVM in a future release? The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo was an adventure game that was the sequel to The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel.
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